No matter how you interact with the people in the club, you do not get to see what really happens until the very end of the game. We should is a game about interacting with people and having general conversations with them during your night out at your local bar. Assassin's Creed Odyssey's best ending isn't garuanteed, in fact whether or not you'll achieve it comes down to your decisions and choices made along the way.. Odyssey fully embraces its … All you need to do is use the game’s unique narrative choice mechanic to use different options for parts of a sentence, formulate a complete sentence, and choose it. callback: cb With the colorful vibes of the club to its upbeat soundtrack to its simple gameplay mechanics, We should talk is an excellent pick-up-and-play game for quick gaming sessions however I would have really liked if there were more people in the club to interact with to extend the gameplay sessions a little longer. We should talk offers a unique way to interact with virtual people in a club without any real-world repercussions. Released by Whitethorn Digital and Insatiable Cycle, We should talk is a brand new game that brings one of the most unique gameplay mechanics into play. In We should talk, you’ll use the sentence spinner to piece together modular sentences in response to the in-game characters.Choose your words carefully to express yourself as you discuss ongoing problems about life and romance with Sam, your in-game partner, over text messages, while also chatting with friends and strangers at your favorite local bar. You will meet different people at the club ranging from your ex to weird strangers or the flirty bartender. window.mc4wp.listeners.push( You do not have to move around or interact with anything but your sole purpose is to socialize at your local club and chat with different known and unknown people. Umair is a racing game fanatic and spends most of his time playing Forza or Gran Turismo. His favorite titles of the current generation are The Witcher III and Forza Horizon 3. Review: We should talk – Choose Your Words Carefully. listeners: [], } In We should talk, you'll use the sentence spinner to piece together modular sentences in response to the in-game characters. For example, while interacting with the bartender, you can refer to your girlfriend as she, Sam, or My Girlfriend. } We should talk. Based on your response, the game will calculate a fitting response, and the character you are interacting with will respond accordingly. Amnesia Memories - Can we talk about Toma's endings (SPOILERS) ... An otome game is a visual novel that mainly targets the female audience (乙女ゲーム otome gēmu means Maiden Game). Even the smallest change in the sentence changes how people react with you. The remaining 7 secondary character routes and endings are much easier to obtain, but I'm including their full walkthroughs and CGs to be as comprehensive as possible. } Only your interactions with Sam have any meat on the bone with the other three characters feeling like throwaways that exist only to create space between conversations with Sam and then ham-handedly appear in the game’s nine endings. Personalized Choices: Using the sentence spinner, make choices that connect with you. A nuanced take on dialogue choice We Should Talk is a narrative game that makes players decide how to handle a failing relationship. Review: Umihara Kawase BaZooKa! What do your relationships look like at the end of the night? You should definitely try it out. It is the perfect Zen game where you just sit back, listen to some great soundtrack and either make or break up with different people. is too short to accomplish what it sets out to. Choose your words carefully to express yourself as you discuss ongoing problems about life and romance with Sam, your in-game partner, over text messages, while also chatting with friends and strangers at your favorite local bar. forms: { Samantha keeps in touch via the cell phone and you chat with her over your phone while the rest of the people are at the club and you meet with them and chat with them. A nuanced take on dialogue choice We Should Talk is a narrative game that makes players decide how to handle a failing relationship. We should talk is also launching at a great time since most of the world is locked down in their houses and are avoiding all social contacts. The gameplay is really simple; you do not even have to move around to chat with people. achievements worth 1,000 gamerscore. While we can appreciate brevity, We should talk. Only your interactions with Sam have any meat on the bone with the other three characters feeling like throwaways that exist only to create space between conversations with Sam and then ham-handedly appear in the game’s nine endings. You speak with her via texting on her mobile phone. For example, with the right choice of words, you can even ditch Sam entirely by breaking up with her and for me, this was the worst ending in the game as the choice of words is really harsh and it sounds extremely one-sided and selfish. We should talk. A unique combinatorial choice mechanic gives players the freedom to express themselves and engage in nuanced … Unique Characters: Your night at the bar is more interesting thanks to all the unique people you encounter. The choices matter a lot in the game. Each word implies a different meaning and people actually perceive them differently. on: function(evt, cb) { We should talk is a unique game. For a completionist (or simply a big fan of the series), knowing what … } There is no platforming either. This is however what I actually liked about the game because you can be a truly loyal partner or you can be an absolute asshat to your partner and dump her. I enjoyed the overhaul vibe of the game as the upbeat music ensures that you do not get bored in the game. Different Paths: Your choices drastically affect the way folks respond to you, leading to one of many different paths in each conversation. It takes around 2-3 hours to unlock all of the achievements on Xbox One. The Witcher 3 Wild Hunt has come with a lot of variety when it comes to endings sequences. Required fields are marked *. Made a mistake? While speaking with your girlfriend about your ex, you can refer to your ex as ex, Dante, or an old friend. is too short to accomplish what it sets out to. Overall, We should talk have 9 different endings and all of them are unique in their own. Talk to the Lady Vengeance when you are ready to see the Epilogue and credits. { While the options may not be varied too much in the game, it is still a good time pass. Conclusions aren’t based on a specific path or route the way many traditional narrative games branch, but instead the endings are based on the tone your responses express throughout the game. Overall, We should talk have 9 different endings and all of them are unique in their own. This leads to different outcomes, choices, and endings. There are no gunfights, there is no racing, there is no violence. The main game ultimately revolves around your relationship with Samantha. This leads to different outcomes, choices, and endings. We should talk is a short-form narrative game that will make you think carefully about the words you choose, available now on Steam, itch.io, PlayStation 4, Xbox One, and Nintendo Switch. Full list of all 24 We should talk. We should escape (-Eltcreed)-> "The Lasting Future" Ending For the next Ending, I restarted the Bodyguard Route and picked all of the neutral options, except for one or two (+) ones (Your affection should be just a tiny bit above 0 when at the lift)-> "Flying In The Far Sky" Ending