You need to use the abilities to unlock the Fusion. ". 14 - Hastega is considered by many to be a very necessary end-game/post-game buff. [ GameFAQs ] - For being a reliable free source of game information that I've used since the 1990's. 20 - Using Magic Blade, Duel Wield, and Doublecast, you can hit 4 times with any spell. The Dark Knight uses swords and heavy armor as their main equipment. 5 (Osmose, Stop, Tornado), Black Magic Lv. While Final Heaven wasn't picked up, Ivory Slash does a darn good job of coming close. It is an episodic game, released starting in September 2010 on the i-mode distribution service and winter 2010 for the EZweb distribution service. 18 - Needed if you want all F-abilities Dark Side. 4 - Smash is a better version of strike that doesn't rely on setting Battle Arts. Do note that for fusions that involve two caster classes (Magic Bomb 3), you will have to spend JP in one of the classes that can learn it. 0 - Final Heaven is the most powerful light side attack. Ranger 0 - SMASH! So the only reason to spend JP is if you want to pick up the passives, INT+20% and Magic Font. The main question is whether you want the passives, MND+20% or Mental Discipline to determine if this class is worth spending JP in. Final Fantasy Wiki is a FANDOM Games Community. As they had no master, and thus no squire, they would paint their armor a signature black color to prevent rust and damage. Deep Freeze - It is almost as powerful as the useful Comet spell, and is obtainable for light side magic users. [ Square Enix ] - For entertaining me with videogames for the past 20 years. 3 - HP+20 is very good at low levels for all chars. 14 - SPD + 10 may be worth a look if you are hurting to fill a last blank ability slot. Useful for undead, or if you finish off an enemy with it. One Job Fusions are any F-abilities that don't require you to set a different job. Phoenix Down + Elixir? Paladin 20 - Picking up War Cry will allow Mighty Wall, Assault will allow Valiant Blow, and Wide Slash will allow Shock. This should allow you to determine how high to build certain jobs if you're planning builds. - There is not a single fusion ability from white magic that requires any Job Levels spent in white mage. This way you can easily see how high you need to level a job for the desired Fusion. They are very few and only apply to Red Mage. 7 - Backliner is a great passive ability that doubles DEF and is useful for Rangers and Ninja. Inflicts Curse and Sap on a single target. It's cheap and JP free, and also useful. 20 - Trance/Phantom Rush is about the only reason to go through Dancer. Instead they either looted and raided, hunted bounties, or lived off the charity from the more humble folk, in much the same manner as a Japanese ronin. purge]Dark knights, also known as black knights, were a minority group of knights who refused to serve lords or kings. Deals damage based on own max HP to a single target. Take your favorite fandoms with you and never miss a beat. 14 - Misty Charge is useful when the parties are split. 20 - Full Cure, while not needing MND, is heavy on MP cost. Final Fantasy Dimensions; Recommended jobs for characters moving forward; User Info: xceebeex. 14 - Last resort is a huge dps improvement when used correctly. Gale Crescent: Kick + Sylph: Monk 1 or Summoner 1, Magic Bomb: Cure + Fire: White Mage 1 or Black Mage 1, Red Mage 0, Magic Missile: White Mage 1 or Black Mage 3, Red Mage 0, Nab Gil: Bash + Pickpocket: Warrior 3 and Thief 1, Self-Destruct: Focus + Firaga: Monk 3 and Black Mage, Thunder Slash: Strike + Thunder: Warrior 1 or Black Mage 1. 20 - Magic Font is a very good ability. In some legends, black knights were reputed to be nigh-invincible in combat. 13 - STR+20 is a plus on any melee character, regardless of build. Dragoon 0 - Enrage allows instant learning of Boost Jump. 0 - Steal hearts is a free ability, provided you have some ranger levels. It deals a strong attack then heals for almost the same amount. 20 - Shock is awesome. It's worth the 1 JP! 20 - Some people argue that Mental Discipline isn't worth it because you can heal MP with dry ethers and ignore white mage entirely. ), Dancer 20 - Trance (unlocks Phantom Rush). Doublehand is picked up automatically. The lists are … Warrior 7 - Enrage to allow for Boost Jump, Monk 20 - Allows for White Wind and Final Heaven. The purpose of this FAQ is to list all the jobs in Final Fantasy Dimensions, and what abilities you get at each level, to include any F-abilities you may learn at that level. Also osmose blade works amazingly well for melee, and probably better than osmose spell works for mages. Warrior 15/17 - War Cry and possibly Assault. If your website is not listed here, ask before using it on your website. 6 - Magic classes have the MP, INT, and MND to make better use of the breath skillset. R u s h - For posting a fusion ability list by job in the forums, thus giving me a skeleton from which this guide is built. Dark knights were considered by many a necessary evil, as they would protect villages and lesser people from invaders and bandits, but would also cause problems in the regions they dwelt in to sustain themselves. The Dark Knight is a job in Final Fantasy Dimensions as a Warrior of Darkness exclusive job. There are many (good) weapons in the game that have an elemental property, and many enemies in the game that absorb certain elements. Use the builds meant for Ninja, but remember to switch to Dark Knight after you get Dual Wield. Not worth going out of the way for. 1 - Get strike. These are generally not powerful, but a few have some uses. Recovers HP proportional to physical damage dealt. 20 - Doublecast is amazing for casters, regardless of type. 15 - War Cry is useful by itself, and Mighty Wall is an awesome end-game party buff. 20 - Reverse advice: Make sure to job change to white mage/black mage/Seer/Magus to unlock all the fusions covered by your summons! 1 (Cure, Libra, Poisona, Fire, Blizzard, Thunder), Red Magic Lv. Ranger 20 - Smash, Misty Charge, Spreadshot, Alchemy. Ninja 20 - Remember to pick up Malediction and Sange, if you did Monk 18. 0 - Smash is an excellent pickup ability, and should demand all dark melee warriors to hit Monk to level 4. The following is a list of all the jobs in Final Fantasy Dimensions. Thunder Slash - Thunder Slash is not a strong physical attack. https://finalfantasy.fandom.com/wiki/Dark_Knight_(Dimensions_job)?oldid=3213302. Thief 3 - Flee, in order to get Battle Orders later. holyknight14 - For providing a comprehensive source of job abilities and fusion abilities. 20 - Final Heaven is the most powerful ability you can have, light side. It makes your spells more potent, do more damage or healing. The warrior attack strike hits harder and costs less MP. Free Fusion Abilities are any F-abilities that do not need any JP spent in order to learn them, and at most require only level 3 in a particular job. The lists are in order of lowest level Fusion to highest leveled Fusion. 0 - Boost Jump is an easy pickup as long as you have Enrage from Warrior, 6 - White Wind is a great heal for high HP classes (most melee). 20 - Araise is a very important ability in endgame, and Mega Raise is useful to have. Dry ether + dry ether? 1 - If you're a Dark Magic user going the summoner route, pick up 1 level in Magus to unlock Gigaflare. (Invincibility OR Counter Attack taking extra damage), Red Magic Lv. xceebeex 7 years ago #1. These "early" F-abilities are put in the list after their respective abilities for organizational purposes. To make an example, I've had a non-fonted Seer Curaga the party for 2,500 hp recovery, while a magic fonted curaga did closer to 4,000 healing per person.