Not one of the popular subjob choices, but I've seen it done. These are typically weaker than charmed pets, but a very good alternative if there are no charmable monsters around, or for farming purposes. Your pet will attack your target. NOTES: Be careful of casting spells with Dromas in rooms. Icharis compiled an excellent list of BST linkshells for each server at Beastmaster Linkshells of Vana'diel. momentarily before it completes casting. WARNING: Opo-Opos difficult to charm and are powerful! Level 1 Pet Command: Fight. Use Carnivorous Crawlers or Bull Dhalmels vs. Goblins. AF1 is available from level 40 and provides a level 40 axe. CONTRIBUTOR(S): VinceSucks, 50-53; 55-59: Garlaige Citadel Beta - 75 A goal is to eventually merge Anthologies and this guide, to offer a comprehensive leveling guide by area. MOBS TO FIGHT: Goblins [Robbers, Traders, Reapers, Poachers] (42-46) NOTES: Before going in trapdoor, call jug pet and cast sneak. PETS TO CHARM: Variable Hares (58-61), Uleguerand Tigers (59-62) The effect doesn't happen all that often, but it is noticeable. This will be the boost to CHR needed to successfully land charm enough to start xping. Use sneak. Trade him a Mahogany Lumber, and he will create a whistle (key item) for you. PETS TO CHARM: Myconids (30-32), Gallinippers (32-35) Form a BST duo for Lizards vs. Cockatrices, and a 6-BST party for Lizards vs. Manticores. Water elementals will spawn in these areas during a rain storm. Clear Goblins first. 46-47, Camp in F-9, in Matron Crawler Room. CONTRIBUTOR(S): TheSnake, VinceSucks, Jesher, Aleandra, UserThree, 47-49: Labyrinth of Onzozo Where Family1 > Family2 means that Family1 will intimidate Family2 in combat. This can give you a good idea as to if your pet will outlast the enemy, or if it is ready to perform a TP move. Use Mushussu or Mantas vs. Mushussu, Goblins, or Mantas. NOTES: Good camps near Pashhow Marshland zone or the Fountain of Promises at E-9. PETS TO CHARM: Digger Wasps (14-17), Beady Beetles (15-18), Poison Funguars (16-19), Land Pugils (17-19) Be careful of skelly AoE attacks hitting others on other side of door. PETS TO CHARM: Hell Bats (44-48), Labyrinth Leeches (45-48), Greater Gaylas (46-49), Labyrinth Lizards (46-49) 59, Use Hares and Tigers vs. Hares, Bats, Tigers, and Snolls. NOTES: This will cause your pet to stop attacking immediately, but not return to you, letting your prey beat on it until it dies. By combining these properly, it is possible to make, for instance, a charm macro using , and a tame macro using , which would tame a failed charm without needing to retarget anything. MOBS TO FIGHT: Variable Hares (58-61), Uleguerand Tigers (59-62), Snolls (60-63), Doomed Soldiers (66-70), Velociraptors (68-71?) CONTRIBUTOR(S): Tarantulas, 15-19: Valkurm Dunes MOBS TO FIGHT: Bark Spiders (60-63), Death Caps (60-63), Moss Eaters (62-66), Robber Crabs (62-66), Knight Crawlers (62-67), Mourioches (62-68), Steelshells (73-76), Elder Goobbues (74-77) Level 10 Job Ability: Gauge NOTES: MOBS TO FIGHT: Tonberries [Cutters, Harriers, Stalkers] (51-59), Wespe (52-55) 69, Use Nightmare Bats vs. Volcanic Bombs. Bug Broth 53 65 Screamers. 45, Use Hell Bats, Hawkers, and Labyrinth Leeches vs. Goblins. Bring Sneak Oils and Prism Powder. (F-6 Tunnel changed after update) FlowerpotBill Humus 28 40 Level 30 Job Trait: Amorph Killer MOBS TO FIGHT: Giants [Hunter, Ascetic, Ranger, Trapper] (28-30), Dancing Weapons (28-30), Wights (28-30), Acrophies (32-34) ShellbusterOrob Qdv. MOBS TO FIGHT: Goblins [Furrier, Pathfinder, Shaman, Smithy] (28-36) Dark bats are night only, and Ancient and Seeker Bats are found near Behemoth’s Dominion. BST shell: BSTofBurden Charming a monster that is Tough or higher will incur a xp penalty (even if you use Leave), as well as have both a higher difficulty of charming, and a decreased charm duration. Level 15 Remember to use Gauge before trying to charm a new creature for the first time, to get an idea of the difficulty of charming it. Since most BSTs do not party, there is no pressure to have the 'best' gear for any particular aspect. Beware of Air Elemental (60-62) that frequently spawns in tunnel. PETS TO CHARM: Maze Lizards (43-47), Camazotz (52-57), Diremite Stalker (56-59) MOBS TO FIGHT: Goblins [Gambler, Leecher, Mugger] (25-30) NOTES: Camp near outpost or in F-9, near a dip in road. CONTRIBUTOR(S): Ikaz, Durginn, Oceaniax, Keekee, 10-16: Tahrongi Canyon NOTES: CONTRIBUTOR(S): Marion, Runefury, 58-59: Attohwa Chasm Then you need to go see Dietmund again, and then Brutus again. Updated Hunting Grounds NOTES: At the northwest pond, a ghost NM will spawn before you can place the flower in it. They are all found under Weapons -> Ammo & Misc -> Pet Items in the auction house. 53, Use Exorays and Hornflies vs. Exorays, Blazer Beetles, Mushussu, and Rumble Crawlers. For that is the duty of this guide. The vast majority of this was typed from memory by myself. Swapping in loads of CHR gear is very useful for boosting the success rate of charm. Beasts > Lizards > Insects > Plants > Beasts. You'll get some defensive job traits. A community for those with interest in Square Enix's original MMORPG, Final Fantasy XI (FFXI, FF11). NOTES: Camp at I-7. Your next stop is qufim island, where you'll need to examine some flowers protected by a kraken. Experiment a bit and find out what is best for what you need. NOTES: Bats very efficient pets, but link. https://ffxiclopedia.fandom.com/wiki/Beastmaster_Solo_Guide_by_Zennytri?oldid=1050992. Form a group of 2-4 to use Rabbits or Mandys vs. Goobbues. You should remember him from way back when you had to flag the job. Soloable at 52, but be prepared for a long fight using bats), and examine the pool again for a cut-scene. CONTRIBUTOR(S): Changeofourlife, Ehixon, 55-59: Toraimarai Canal MOBS TO FIGHT: Bugbear Trashmen (66-69), Moblins [Drafstmen, Tankmen, Workmen, Yardmen] (66-69) Talk to Brutus at the chocobo stables in Upper Jeuno. In addition, the leave ability will let you gain full xp on anything you fight. FFXIclopedia is a FANDOM Games Community. CONTRIBUTOR(S): RattyBatty, Zergdoom, 39: Yhoator Jungle 36, Camp near entrance. The Heel-Swap technique will become available at level 10, where fighting T+ mobs becomes more feasible. Many BSTs just preferred to grind these levels out without using charm. 35, Camp at H-7. Use Ancient Bats and Caterchipillars vs. Goblins. NOTES: PETS TO CHARM: Sand Beetles, (36-40), Desert Dhalmels (39-44), Sabotenders (42-46), Doom Scorpions (44-47) CONTRIBUTOR(S): UserThree, LordDraven, Valyana, Lokkii, Katt, Zergdoom, 40-44: Yuhtunga Jungle NOTES: Cast invisible, hug right wall until you come to tunnel entrance. Water elementals will spawn in these areas during a rain storm. Level 1 NOTES: MOBS TO FIGHT: Jotunns [Gatekeeper, Hallkeeper, Wallkeeper, Wildkeeper] (65-69), Magic Pots (68-70) PETS TO CHARM: Death Wasps (22-26), Berry Grubs (25-28) MOBS TO FIGHT: Labyrinth Lizards (49-51), Hornflies (50-53), Exorays (51-54), Blazer Beetle (52-54), Mushussu (53-55), Rumble Crawler (53-55) CONTRIBUTOR(S): Marnos, Nav, 52-54: Fei'Yin Further info on some of the camps can be found on the discussion page. First, you will need to go to Lower Jeuno. Use Funguar vs. Funguar. Occasionally, a Lava Bomb (47-49) will spawn here. The key is dropped from Helm Beetles, Crawler Hunters, and Knight Crawlers. Bees, Workers, and Lizards. MOBS TO FIGHT: Black Bats (15-18), Land Pugils (17-20), Snippers (17-20), Gadflies (18-21), Carniverous Crawlers (20-23), Quadavs [Brass, Copper, Old] (20-26), Goblins [Gambler, Leecher, Mugger] (21-25), Marsh Funguars (21-25), Goobbues (22-25) Level 1 Job Ability: Charm With the addition of artifact gear, this will also cure status ailments that have afflicted your pet. The MND stat will also increase the amount healed by pet food. Do not fight the Puroburos or Clockwork Pods. Same type mobs. MOBS TO FIGHT. Once you have issued a heel command, your pet will no longer attack anything until you tell it to fight again. Great spot (I'm going to regret this) at 41-42 take the manaclipper ship at Bibika Bay to the island, and at the landing dock charm birds to fight urganites. MOBS TO FIGHT: Death Wasps (22-26), Goblins Bees (23-25), Moon Bats (23-26), Berry Grubs (25-28), Goblins [Gambler, Leecher, Mugger] (26-30), Quadavs [Brass, Copper] (26-30), Goobbue Farmers (28-32) MOBS TO FIGHT: Goblins [Poachers] (42-47) Can solo or duo to use Rabbits or Mandys vs. Crabs. NOTES: Birdtraps resist charm. White Mage - The standard solo subjob. A template for new hunting areas can be found at the bottom. MOBS TO FIGHT: Rock Eaters (7-11), Mad Sheep (11-13), Quadav [Onyx] (10-16), Goblins [Digger, Ambusher, Butcher, Tinkerer] (11-16) Monster weaknesses can help you out, giving the slight edge needed for a DC to kill a T (with your help, of course). PETS TO CHARM: Death Jackets (37-40) MOBS TO FIGHT: Succubus Bats (65-69), Bifrons (68-70), Cutlass Scorpions (68-70) 68, Use flies, Lizards, or Cutlass Scorpions vs. Antlions. CONTRIBUTOR(S): Ironmanx, OgreSamanosuke, Spoons, Thauthau, 20-21; 23; 29: Carpenter's Landing On a whim I headed to the winter wonderland and I've been having a surprisingly good time at lvl 70 doing raptors vs raptors in the SE section of Uleguerand Range.