© Valve Corporation. 2. Clans mors mortal empires help. At a certain point in the first 20 turns, it might be necessary to know if it is easy, hard, very hard, or legendary. yeah I agree, Mors is probably the creepiest of the great clans out there. Archived. Warhammer II. Skaven really need that DLC to get them buffed up. Its damn hard. Mors needs a stat boost to clanrats and stormvermin. 11 months ago. Any tips for Clan Mors campaign? Skaven are arguably a weak faction (okay okay, but consider this: nobody calls the Lizardmen, High Elves, or Dark Elves 'weak'.). All trademarks are property of their respective owners in the US and other countries. I was also thinking a bit about how to make clan mors special from the other skaven clans. Mors and Pestilens armies are good vs. everything in every scenario. Actually noticeable bonuses. I'd kill those elves before taking on Kroq Gar. Like any of the Lesser Clans, Mors covets a place amongst the Great Clans. To my right I wiped out tomb Kings but now I have two lizardmen factions to deal with. Clans mors mortal empires help. the only bonus from clan mors is that you can make a big doomstack of stormvermins with queek army and queek is quite strong. Skrolk is also amazingly strong as an LL - he gets good campaign skills and he is really strong in battles too. Try it if you ever restarted a skaven campaign. I did this trick and i got 3 high level lords all reinforcing Queek in every battle when i started to push north. The backbone of Mors is supposed to be its well trained basic troops. YOu recruit clanrats at level 6 lol. Close. Go south, then go east, then wonder if you should go toward last defenders. I think it's funny that Clan Eshin got "Clan Loyalty" but Clan Mors didn't even though it's more associated with Mors than Eshin. Justin, op, fight fight fight. All rights reserved. How do I skaven vs lizardmen? Can be handy at the beginning not to have to worry about them. Plus, this second stack lets you level up a second warlock engineer! Español - Latinoamérica (Spanish - Latin America). Clan Mors has one of the worst start positions in the game (surrounded by hostiles); in addition to being Skaven, everyone hates you. Discussions, strategies, stories, screenshots, and more … From what I read on Clan Mors, they're by far the most unique Skaven faction in that they don't really act or fight like traditional Skaven; they're far more disciplined, more straightforward, and betrayal against a competent leader is considered a taboo for them. Clan Pestilens have become very flavourful with the update and they're fun to play - they can place pox cauldrons all over the place that create a constant plague in the city. My standard doomstack for clan skryre is something like this: Ikit Claw/Warlock Master on Doomwheel 1 Warlock Engineer 1 Plague Priest on Plague Furnace 4 Doomwheels 2 Jezzails 5 Ratling Guns 3 Plaugeclaw Catapults 3 Warp Lightning Cannons I would use RoR when available, and switch some Ratling Guns and/or artillery for Poisoned-Wind Mortars ocasionally. the only bonus from clan mors is that you can make a big doomstack of stormvermins with queek army and queek is quite strong. All trademarks are property of their respective owners in the US and other countries. Having food penalty isnt that bad if in exchange you can have more armies, you can actually farm money/experience/food on those rebellions. OK..don't get chummy with anybody for now except the Lizardmen to the north for the quest bonus if you want it. Given his continued success and prowess in battle, perhaps he is correct. All rights reserved. Right now the orcs have taken west side and almost wiped out the tombkings. Im not talking "generalized upkeep -" Im talking actual melee attack/defense/leadership. r/totalwar: A subreddit for the Total War strategy game series, made by Creative Assembly. i dont think they should lose loyalty completely (since there are some good stuff for high loyalty) but i do think they should have significant bonuses to managing it. You need the food and the exp. Somehow fought off a full stack of saurus with Kroq-Gar and took their main settlement. While they are protecting your flanks, your primary army obliterates their main force, and then you just turn to deal with whatever is left on the flanks when you're done with them. Posted by. I think you might not be agressive enough from the start. If you get lucky both the skaven clans will make a alliance together(I think this is done by dragging both of them into similar wars, you need to bibe both clans from turn 1 aswell), you can then make alliances with both and use them to help you out, I only took the capitals Surpindar and Teotiqua razed both smaller settlements in starting area, made also both capitals T3 and got defences up if lizardmen lay seige you can request war targets but most of the time HE and lzardmen will ignore both your capitals and go striaght for your weaker allies in that case you can use a single lord to reinforce your ally's bring along some slaves aswell so you don't float the auto too much, forcing the AI to fight as Skaven is something you need to do otherwise they roll over both your allies. That way you can continuously sack the city and they can't recruit, levelling up your lords and raid again for food. In the Lore, clan Skryre weapons frequently blew up killing the skaven that used it. You can throw some wizards and a warlock engineer in this … But yeah thats the weak point from amazing dlc and even more with old world race update : vanilla TW2 factions are the least fun Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Kill those High Elves on the island early, before they get to elite tier and especially before they confederate with Lothern. I don't replace the clanrats because they are rank 9 triple gold chevron and have comparable melee attack and defense to my Stormvermin. One thing though, you can beat a faction (preferrably Kroq-gar) down to their settlement port, take the rest, let them keep the port city as their last settlement. Rush the elven settlement to t3 with food (bite the bullet on low food) -> build the blue building for plague claw catapults -> recruit 3 to 4 of them -> feel like a fox in the hatchery for the rest of the game. also i dont think they should go too overboard with the sparkly goodies for mors as one of the factions has to serve as an introduction to the race, (no new to skaven person in their right mind should start as pestilens or richtus imo). Kill your skaven brethren neighbour scum. They also rarely see much actual combat because it doesn't take long for artillery, death globes, death runners, and rat ogres to murder the enemy into a rout.