To have a place pouring with a culture you will require Great Works, things that are made by people who are looked up to and revered. The one on the left has three works by the same Artist; the one on the right has works by three different Artists. However, since this perfect scenario is unlikely unless you are playing as Kongo or Russia, it is recommended to trade away any leftover Religious Art for other types of Art after the Industrial Era ends, since you will not be able to earn any more of that type after that point. Tourism represents the special cultural appeal of a civilization to foreign civilizations. This pressure accumulates over time, attracting tourists to the various sources of Tourism in your lands, and eventually it may lead your civilization to a Cultural Victory. Unlike regular Culture, it can't be used for anything by the civilization that produces it - instead, it applies steady pressure to all other civilizations that the player has already met. -50% (Religious Tourism only) if the foreign civilization has the Enlightenment Civic. Civics • Faith • We have activated Sarah Breedlove's special ability and have Open Borders and a Trade Route with America, but we have different governments. Using these methods to generate tourism will allow players to quietly and effectively reach a cultural victory. How to Get Visiting Tourists and Win a Culture Victory in Civilization 6. Yes, you should have won a culture victory. Barbarians • Added in the Gathering Storm expansion pack. Players will additionally get tourism from city walls after researching conservation with more tourism with higher leveled walls. Science • The Hermitage showing identical yields when filled with a Landscape and three Sculptures by different Artists (left), three pieces of Religious Art by one Artist and one piece of Religious Art by another (center), and four pieces of Religious Art by four different Artists (right). Culture and Tourism. in a multiplayer game there is no concept of "shared" foreign tourists distributed across multiple players). Overall, you have much more control over what types of Art you can create than what Artifacts of what civilizations and what eras. Production • A Cultural Victory, contrary to popular belief, can actually be achieved very early on, and is quite time dependent (before your opponents get a chance to establish a massive Culture defense against your Tourism). Era • Note that for Cultural Victories, pressure from Tourism is applied to civilizations from t… Unless you are playing as Kongo or Russia, this is unlikely to happen without running a few rounds of projects or buying a Great Artist. https://forums.civfanatics.com/resources/civ-vi-great-artists.27731/, https://civilization.fandom.com/wiki/Tourism_(Civ6)?oldid=264715, Each Great Artist can create three Great Works of Art. Besides, by this stage of the game, you should be generating enough Culture to get to the better Tourism sources like Ski Resorts relatively fast. If you manage to earn all Great Artists that can create Religious Art (by buying or running projects), you are guaranteed to have one themed Museum in the Renaissance Era and three more in the Industrial Era. To get a cultural victory in Civilization 6, you will need to build up tourism so that people come and visit and take your culture back with them, spreading it for you without you needing to do anything. After national modifiers have been applied to generate the national Tourism output, further modifiers affect the output to each individual civilization. Speed • Promotion • Project • A focus on expansion, with wonder production if possible, and then producing a large number of Theater Squares mid-game to generate Great Person points and produce Archaeologists is sensible. It is common to have other cultural civilizations (especially Russia and Kongo) in the game. Combat (Air combat • City combat • Flanking and Support • Zone of control) • Targeting the most culturally advanced civilization, combat wise, may be necessary to reduce the required number of visiting tourists or stop it from becoming unassailable. Try to patronize Great People specifically useful for maximizing your Tourism output, and be sure to optimize international relations to capitalize on the compounding effect of all of your total multipliers. Agendas • The formula for calculating tourism percentage penalty for having a different government type: Values for OtherGovernmentIntolerance (BASE GAME): Value for TOURISM_CONFLICTING_GOVERNMENT_MULTIPLIER = 3 (BASE GAME). These locations generate tourism based on the appeal of the tile. The Wonder Mont St. Michel is helpful for collecting relics since it provides 2 Relic slots and grants newly created Apostles the Martyr promotion automatically. If you are far ahead in the Great Artist race and can see yourself getting the first 3-4, it is worth buying some Art Museums if you can. Simply put, if you have leftover Religious Art at this point, there is nothing you can do about that besides trading with your neighbors, which does not solely rely on you and your decisions anymore. Having a different government type applies a percentage penalty to tourism between civilizations. Pick The Right Policies. There are three types of Great Works: They are produced by the Great Artists, Great Writers, and Great Musicians attracted to your civilization, and all of them create General Tourism. The modifiers below directly apply to the base level of Tourism output from specific types of items. Districts • Boosts • The Hermitage is useful to some degree, but not necessary unless you are playing for a lot of Great Works of Art. liberating captured cities to prevent them from being eliminated) is very important for a Cultural Victory. You can't attract tourists from civs that don't know you exist. Agenda • Click the button below to start this article in quick view. Civilization 6 is available now for PC, PS4, Switch, and Xbox One. say there's 5 civ I encountered no modifier involved, in ten turn will i have 1 tourist or 5 ? General tourism sources, on the other hand, have a broad rational appeal which retains its strength through the ages. 1 It's simpler than you think really. Projects • Players are given choices for how they want to pursue victory in Sid Meier's Civilization 6. Also, these calculations are made from an individual civilization's perspective (i.e. say I generate 10 tourist and got no modifier to all civilization, is that 10 tourism divided or duplicated ? Never create Religious Art successively from the same Great Artist in the same Art Museum, since 1 Culture and 1 Tourism is nearly useless - you should have 3 Art Museums up as soon as possible. Great Writers alone are not quite enough (especially with the Gathering Storm nerf); Great Artists are crucial to tip the balance. Tourism, Lists Compounding of modifiers significantly increase the Tourism output above its base level. War weariness • Difficulty level • Technologies • Aside from that, you probably need to give it some time.