There are times in the game when the boy is able to materialize into the 3D world and briefly interact with the objects themselves as opposed to simply their shadows. Getestet & voll funktionstüchtig - Normale altersbedingte Gebrauchsspuren mit originaler Umverpackung Join a shadow boy and a being of light in a journey to reach the top of a dark tower filled with challenges and puzzles. Selected platforms can be rotated to provide different routes. Also known as: Lost In Shadow. ", lamenting that "it's no longer enough to simply come up with a concept and let it do the heavy lifting for the entire length of a game. The combination of light and shadow creates a unique blend of game styles, with the shadow boy altering shapes of surrounding objects shadows, creating walkways to previously inaccessible areas, and adventuring into a world never before seen on Wii. [1] He conceived the concept of Lost in Shadow as a result, combining it with an earlier idea of a title revolving around climbing a tower. The basic idea behind A Shadow's Tale is quite intriguing, but the game design fails to drain the main portion of its drive. Edit. [3][9][11] The team conceived the easier puzzles in the game with a computer program, though actual toy blocks were used to model more complex ones, resulting in a lot of trial and error. The player must navigate each level, fighting enemies, and using switches and levers to open up paths. At certain points, the player is given control over light sources in the foreground which can be moved to alter the layout of the level. Take control of boy and sylph to affect the shadow realm and the real world in … [2] Director Osamu Tsuchihashi was reminded of his experience with the game as a child when he saw some kids playing tag in a park. [June 2011] Writing for MSN, Kristan Reed praised the game as "an outside bet for Game of the Year", with his only criticisms being the difficulty level and lack of anti-aliasing. A Shadows Tale mixes unique platform elements and levels of puzzling, to challenge the player. Fragen und Antworten zu A Shadow's Tale Frage eingeben. [6] Similarly, chief designer Masakazu Echigo kept its shape fairly simple not to obscure it on the various surfaces it is cast on, and sound director Shohei Bando was faced with the challenge of creating sounds a shadow would make. ", "Q&A: Hudson's Kasahara On Lost In Shadow's Understated Approach", "Lost in Shadow Developer Diary Chapter 3: Tips for clearing the stages of Lost in Shadow disclosed!? ( Guide Download – Tool Download  – Guide Fix Limit Download Google Drive ). Lost in Shadow was developed by the team at Hudson Soft that had previously created Kororinpa and its sequel for the Wii. Whilst New Super Mario Bros. Wii and Donkey Kong Country Returns hark back to those series' 2D glory days, A Shadow's Tale is more forward-thinking, combining platforming and … All Screens (45) >> Video. Even a cursory look at Hudson's A Shadow's Tale (known as Lost in Shadow in North America) should be enough to convince you it's not just another 2D platformer. Co.: Konami: Publishers: Konami (GB) HudsonSoft (US) Released: Aug 2010 (US) 15 Oct 2010 (GB) Ratings: PEGI 3+ Accessories: Nunchuck Screens. Fucking finally. Tags: A Shadows Tale Download Game Wii Free New, Game Wii… Lost in Shadow, known as A Shadow's Tale in Australia and Europe and as Kage no Tō (影の塔, lit. [1][6] The health system of the game, centered around the weight of the shadow, was based on Duncan MacDougall's alleged determination of the human soul weighing 21 grams. Antwort bekommen. Media: DVD Arcade origin: No: Developer: Konami : Soft. Weiterspielen. [7] Hiromasa Ogura, who is a character designer of director Hayao Miyazaki's Studio Ghibli and had previously worked on the anime films Patlabor: The Movie and Ghost in the Shell, was commissioned as the art director for the game and drew the Japanese box cover, as part of a team of seven graphic artists. [1] The atmosphere and setting of the game was based on a disused tower in Tokyo and an abandoned racing track in Negishi, the latter of which Tsuchihashi was intrigued by after he coincidentally came upon a photo of the location. [1][4] For the lighting of Lost in Shadow, he tried to recreate the horizontal incidence of sunlight while playing shadow tag, and the muted color palette used in the title was inspired by ancient Japanese art. Eurogamer called the game "as insubstantial as its hero. Viewed: 2.5D Side-on, Scrolling Genre: Platform. Facebook Twitter. Bestellen Sie A Shadow's Tale für den Wii jetzt bei uns ☝ Große Auswahl Faire Preise Schneller und zuverlässiger Versand. [2][4], The shadow protagonist of the story was left unnamed because Tsuchihashi did not want to over-characterize it. A Shadow's Tale Nintendo Wii • Konami • Konami • Action • Platformer • 2D • Vereinigtes Königreich ( 15.10.2010 ) 4012927093214 • RVL-SDWP-UKV • retroplace-ID: 117712 Lost in Shadow is played largely in the background of the game environment as the player controls a boy's shadow, which must climb the shadows of a tall tower, rife with puzzles and enemies. [2][5] The enemies in the levels were made to convey a sense of fear and sadness, and were thought of as "it", the current chaser in a game of tag. He is accompanied by a sylph that can alter the direction of the foreground light sources, altering the alignment of shadows upon which he climbs. ", "Lost in Shadow Developer Diary Chapter 1: Lost in Shadow is Born", "Casting shadows: On Lost in Shadow with director Osamu Tsuchihashi", "Behind the scenes of A Shadow's Tale for Wii", "Lost in Shadow – E3 2010: Inspiration Interview", "Lost in Shadow Developer Diary Chapter 2: The Mysteries of Lost in Shadow disclosed?? Got packs, screens, info? Lost in Shadow, known as A Shadow's Tale in Australia and Europe and as Kage no Tō in Japan, is a puzzle platforming video game developed for Nintendo's Wii console by Hudson Soft. [4][11] However, most of the development time of one and a half years was spent on creating and adjusting the shadow engine which posed many unforeseen problems for the game's programmers.[2][11][12]. Du hast ein Problem mit A Shadow's Tale oder kommst einfach an einer bestimmten Stelle nicht weiter? It was released in Japan in July 2010, in Australia and Europe in October 2010, and in North America in January 2011. Lost in Shadow is played largely in the background of the game environment as the player controls a boy's …